Zelda Oot Debug Rom Patch

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Zelda Ocarina of Time Debug Rom and Beta Stuff

Michi is a cat
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Posted: Mon Sep 01, 2008 3:17 am
Some people may already know this, but on the internet somewhere, there is an N64 rom for the Legend of Zelda: Ocarina of Time Master Quest. Apparently, it is actually a leaked version of the debug rom for OoT.
Anyway, I checked it out a long time ago, and I found loads of beta (content not available in the released version under normal circumstances) rooms and special features hidden in the rom.
I thought I'd share some screenshots here:
There's a map select screen, where you can access all maps and cutscenes in the game.
Here's an alternative Dark Link battle room, with no visible entrances or exits.
This is a beta Stalfos boss battle room, with a door that doesn't work.
This is another Stalfos room, called 'Middle Boss Room'
Here, there are loads of chests where you can get every single item in the entire game (except quest items). There are doors that function, but you can just walk through them for some reason.
This is a basic physics test area where common things like running, jumping, and swimming moves can be tested. There are also non-functioning ladders and holes in this room.
In this same room, there is a beta Ocarina Pedestal which doesn't appear to do anything.
This is another test room, called 'bamboo test' for some reason. The different colors on the ground represent different terrains and sound different when stepped on. In the first screenshot, there's a floating pot, and if Link touches it, he gets damaged, so it's probably a glitched posessed pot that's frozen and doesn't smash. Also, there appears to the the letters 'SRD' on the ground. Those are probably the initials of one of the creators. (Or 'Senior Research and Development'. Thanks Meta Fish, I didn't think of that.)
Another beta room, but this time, I've placed a beta monster in it, called an Arwing (probably from Star Fox, but I don't know why there is data for it in this game).
Aside from beta rooms, there are also other functions, like the camera tool, where you can freely move the camera and even make your own cutscenes:
It is also possible to pause cutscenes and control Link during that time. Here, I've paused Zelda's Light Arrow cutscene and placed a bomb in front of Link, making it look like Zelda's attacking him:
There are also other functions like audio debug and variable editors, too but I haven't got screenshots of them yet.
On another topic, people always wanted to know about there being a Triforce quest in OoT or not. I can say that so far, I haven't found anything regarding that. On youtube, there are videos of Link walking up to the Triforce in the Sacred Realm, but it's probably a faked video where someone paused the Triforce cutscene and just recorded Link walking in the cutscene.
Anyway, what do you think? Using the debug rom, is it possible to finally know the truth behind the Triforce rumors?
Posted: Mon Sep 01, 2008 3:23 am
Debug stuff is always fun to look at. I'm not sure why the Arwing is there, but it's funny. I would imagine 'SRD' stands for 'Senior (?) Research Development' or something.

Meta_Fish
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Nomega
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Posted: Mon Sep 01, 2008 6:14 am
took me forever to find this rom, but it was well
worth all the awesome crap you can do.
by the way, for audio debuging you need a gameshark code:
(press L)
D01665C1 0020
81210B2F 1111

and to stop lag when you pause:
8022414B 0002
edit: i took a pic
Posted: Mon Sep 01, 2008 6:40 am
Thanks for the pause lag code, that was really useful.
I've managed to use all of the debugging features but the memory editor. for some reason, it won't work on my rom. Does it work on yours?
I've also got some codes that replace Link's jump attack:
Back/forth slash
813F4442 2880
Jump stab
813F4442 2CC0
Jump strike
813F4442 2A60
Super Smas Brothers spin attack
813F4442 29C0
Don't use more than one at once, though...

Michi is a cat
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Nomega
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Posted: Mon Sep 01, 2008 6:55 am
twilight princess heads up display (made by me)
'nuff said
80210F57 0008
81210F54 00F5
802114C5 0075
802114C7 00F0
802114D1 00A0
802114D3 00A0
802114D5 00A0
802114CB 008A
802114CD 00F0
80211239 0050
80211231 00E5
802111FB 00A0
802111FD 00A0
802111FF 00A0
80211251 0050
80211249 00FF
802111F3 00A0
802111F5 00A0
802111F7 00A0
81211222 0FFF
8021123B 00FF
8021123F 00FF
802119B1 003A
8121123C 0015
80211255 0029
8021123B 0015
81211232 00F9
8021123F 0015
81211236 00F9

Posted: Mon Sep 01, 2008 9:03 am
Thanks alot for that anti-inventory-lag code.
Seriously. O:< I wanna replay it now.

Al Torrenz
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Nomega
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Posted: Mon Sep 01, 2008 9:20 am
Thanks alot for that anti-inventory-lag code.
Seriously. O:< I wanna replay it now.

I know! i ported the code myself from oot 1.0 because i loved it so much. heart
Edit: it's officialy called the 'subscreen delay fix' for anyone who cares
I've been having some odd trouble I can't figure out with the textures. The only areas I've found so far that display correctly are areas with a 2D image as the background (basically the various areas of Castle Town and the Temple of Time Exterior), and for some reason most of the Graveyard.
Here's Hyrule Field:
The Temple of Time:
And this is one of the weirder things it's done. This is the wall in the treasure box room:
Any ideas on why it's doing that and how to fix it?
Other Screenshots:
Graveyard (Standing on the glitched fence. The rest of the Graveyard displays perfectly until I go into the Shadow Temple entrance cavern thing)
Lake Hylia
Desert Colossus

GuruGuru214
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Michi is a cat
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Posted: Wed Sep 03, 2008 8:49 am
Yeah, you need to download Zelda Edit.exe (I got mine from Zelda's Secret Ocarina, but that site appears to have disappeared). The program fixes the texture problems and translates the Japanese in the map select into English.
Posted: Wed Sep 03, 2008 7:05 pm
Yeah, I was directed to that and it works great. Now the only problem I'm having is that the button combo that's supposed to bring up the level select doesn't work, so I have to reset every time, but that's not so bad. I've been playing around with all sorts of impossible screenshots. It's funny how the game will reconcile conflicts, like when it forces adult Link to bend his knees in order for someone to give him something that was meant for young Link, like the Fairy Ocarina or any of the Spiritual Stones. Well, not any. I haven't tried fighting Barinade with no Boomerang yet.

GuruGuru214
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Skaeryll
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Posted: Sat Sep 06, 2008 7:01 am
the only problem I'm having is that the button combo that's supposed to bring up the level select doesn't work, so I have to reset every time

just hit 'L', 'R' and 'Z' fast at the same time stare check your control setup
Wasn't the arwing in to test Z-Targeting?

I'm pretty sure if it was solely for that, they wouldn't have put so much effort into it's programing. I recal hearing it was to be a miniboss but it's never been discussed with Nintendo so...
Everything is an Arwing
81032650 0C05
81032652 C000
81170000 448E
81170002 2000
81170004 14C0
81170006 0003
81170008 2400
8117000C 0C00
8117000E C995
81170010 2400
81170014 2406
81170016 013b
81170018 0C00
8117001A C995

Nomega
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GuruGuru214
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Posted: Sat Sep 06, 2008 12:01 pm
the only problem I'm having is that the button combo that's supposed to bring up the level select doesn't work, so I have to reset every time

just hit 'L', 'R' and 'Z' fast at the same time stare check your control setup

That's what I've been doing. The guide I've been reading says that it may not work sometimes, but it never works for me. But like I said, it's not really a big deal.
Posted: Sat Sep 06, 2008 12:10 pm

Nomega
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GuruGuru214
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Posted: Sat Sep 06, 2008 12:31 pm
I don't know what the difference is between your setup and mine, but...

I apply the patch to a working OOT Master Quest Debug ROM and not only do I fix the Title Screen but I also gain access to the Earth Labrinth deep inside the hollow tree at Dread Gulch, filled to the brim with demons and zombies. Download ocarina of time debug rom free shared files from DownloadJoy and other world's most popular shared hosts. Our filtering technology ensures that only latest ocarina of time debug rom files are listed. Alpha Matt's Zelda Hacks. Zelda MM Debug Rom. Zelda OOT Debug Rom View: The legend of zelda ocarina of time debug rom download link.

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I apply the patch to a working OOT Master Quest Debug ROM and not only do I fix the Title Screen but I also gain access to the Earth Labrinth deep inside the hollow tree at Dread Gulch, filled to the brim with demons and zombies. Probably the reason why this demo got released on Halloween, am I.

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Posted by3 years ago
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These Gameshake codes will only work with the debug ROM. Codes like these for other versions exist as well. The order of the codes is:

Awesome finisher3

Press B to unsheathe sword7

Backflip strike2

Animation modifier2

Manual jump1

MasterPatch

Awesome finisher3, Link does a really cool sword sheathing like the one he did in twilight princess after defeating an enemy.

813F4466 2CD0

Press B to unsheathe Link's sword7, this removes swinging the sword when pressing B once

813D4C2C 2842

813D4C2E 0005

813D4C30 1440

813D4C32 0005

813D4C34 0000

813D4C36 1025

Link does a backflip while moving forward and then does a stab, this replaces the original Z-Target+A2

813F4442 29D0

Animation modifier2, this replaces the original Z Target+A, there are many combinations, one OoT developer even commented on this in an interview

813F4442 ????

There are lists of combinations and outcomes for those last 4 digits: here is a list from tcrf and a list from a comment from source 6

Manual Jump1, replaces the original Z-Target+A

D13DBFE8 1CC0

813DBFE8 04C1

Essential/Basic codes

Subscreeen delay fix1

A+B v1.0 colors1

L to levitate6

64DD 'Disk' tag and save file5

Enable collision data4

Load room after the crawl space in Room 1191

Subscreeen delay fix1

8022414B 0002

A+B interface has v1.0 colors1

802111FB 0000

802111FD 00A0

802111FF 001A

802114D1 0068

802114D3 0078

802114D5 00FF

Press L to levitate2

D01665C1 0020

81224610 40FF

Restart with the code below activated to make the game think that the 64DD is connected. A 'Disk' tag will appear on the title screen and next to File #1, which will become unplayable.5

Ocarina Of Time Rom

8022EA48 0001

Enable collision data, everything that is green is collidable, red=causes/produces damage, blue=walkable.4

81211882 0001

50000202 0000

81211894 0001

81211898 0002

Load the room inside the crawl room in Room 1191

D115E662 0024

803CA08A 0000

D115E662 0024

803CA098 0003

Main sources:

Zelda Oot Debug Rom Patcher

Sources that were only used once:

Zelda Oot Debug Rom

edit:small grammar changes and multiple formatting fixes

Loz Oot Master Quest Rom

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